I ran them both in a maximum size spawning pad in a void perimeter, but you could run them wherever you fancy. You'll want to hold a looting 3 sword to take advantage of the extra drops that grants you.
The first uses naming to give mobs a persistence flag the tick they spawn, immediately removing them from the mobcap, before killing them in a central cell. This gives mobs a single tick of lifespan, their death animation entity hangs around for another twenty ticks.
The second gates them to a central location, marks them on a distant (but loaded) disposal gate, kills them, before closing the disposal gate. This time they stay in the mobcap for an additional tick, with the dying entity being removed next tick when they despawn from being outside the instant despawn radius.
Doubling the time to kill halves the rates in gametime terms, but at least on my machine the first spell tanks performance due to all the dying entities hanging around, I get 200mspt, while the second ran at around 50mspt, so in reality it was twice as fast.
Hourly rates for the second were:
Code: Select all
bone 1,978,773
string 1,642,189
redstone 7,390
gunpowder 1,970,799
spider eye 1,207,337
arrow 1,972,763
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{
{
// Water cell
// Gate
// Centre location
}
Flock's Disintegration
Numerical Reflection: 130
Zone Distillation: Monster // vec gate list
{ // vec gate mob
Numerical Reflection: 4
Gemini Gambit // vec gate mob mob mob mob
Comma Reflection
Jester's Gambit
Name
Jockey Purification
Vacant Reflection
Equality Distillation
Jester's Gambit
Vehicle Purification
Nullary Reflection
Equality Distillation
Conjunction Distillation // vec gate mob bool
{
Gate's Opening // vec
Bookkeeper's Gambit: v
}
{
Compass' Purification II
Numerical Reflection: 1
Explosion
Bookkeeper's Gambit: vv
}
Augur's Exaltation
Hermes' Gambit
} // vec gate list spell
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: v // vec gate
Gate's Closing
Gemini Decomposition
Numerical Reflection: 3
Explosion
// Macro: Mediafy
Scribe's Reflection
}
Code: Select all
{
{
// Water cell
// Gate
// Centre location
}
Flock's Disintegration
Numerical Reflection: 130
Zone Distillation: Monster // vec gate list
{ // vec gate mob
Numerical Reflection: 3
Gemini Gambit // vec gate mob mob mob mob
Jockey Purification
Vacant Reflection
Equality Distillation
Jester's Gambit
Vehicle Purification
Nullary Reflection
Equality Distillation
Conjunction Distillation // vec gate mob bool
{
Gate's Opening // vec
Bookkeeper's Gambit: v
}
{
Compass' Purification II
Numerical Reflection: 1
Explosion
Bookkeeper's Gambit: vv
}
Augur's Exaltation
Hermes' Gambit
} // vec gate list spell
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: v // vec gate
Gate's Closing
Gemini Decomposition // vec vec
Numerical Reflection: 5
Zone Distillation: Monster // vec list
{
// Up gate
}
Flock's Disintegration // vec list gate
{ // vec gate mob
Gate's Opening
} // vec list gate spell
Rotation Gambit // vec gate spell list
Thoth's Gambit // vec gate list
Bookkeeper's Gambit: v // vec gate
Jester's Gambit // gate vec
Gemini Decomposition // gate vec vec
Numerical Reflection: 3
Explosion // gate vec
// Macro: Mediafy // gate
Gate's Closing
// Macro: Fill circle
// Macro: Ditch nonstackables
Scribe's Reflection
}