Fast mob farms

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stevebutnottoomany
Posts: 12
Joined: Wed Dec 28, 2022 5:07 am

Fast mob farms

Post by stevebutnottoomany »

I present two mob farming spells with a slight difference between them. They use Hexal for gates and motes, and MoreIotas for naming. They're intended to run on a large ambit looping spell circle, ditch the last pattern and they ought to be fine on a daemoncore.

I ran them both in a maximum size spawning pad in a void perimeter, but you could run them wherever you fancy. You'll want to hold a looting 3 sword to take advantage of the extra drops that grants you.

The first uses naming to give mobs a persistence flag the tick they spawn, immediately removing them from the mobcap, before killing them in a central cell. This gives mobs a single tick of lifespan, their death animation entity hangs around for another twenty ticks.

The second gates them to a central location, marks them on a distant (but loaded) disposal gate, kills them, before closing the disposal gate. This time they stay in the mobcap for an additional tick, with the dying entity being removed next tick when they despawn from being outside the instant despawn radius.

Doubling the time to kill halves the rates in gametime terms, but at least on my machine the first spell tanks performance due to all the dying entities hanging around, I get 200mspt, while the second ran at around 50mspt, so in reality it was twice as fast.

Hourly rates for the second were:

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bone			1,978,773
string			1,642,189
redstone		    7,390
gunpowder		1,970,799
spider eye		1,207,337
arrow			1,972,763
Similar setup in a nether void perimeter does ~40k gold blocks an hour

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{
    {
        // Water cell
        // Gate
        // Centre location
    }
    Flock's Disintegration

    Numerical Reflection: 130
    Zone Distillation: Monster                              // vec gate list

    {                                                       // vec gate mob
        Numerical Reflection: 4
        Gemini Gambit                                       // vec gate mob mob mob mob
        Comma Reflection
        Jester's Gambit
        Name
        Jockey Purification
        Vacant Reflection
        Equality Distillation
        Jester's Gambit
        Vehicle Purification
        Nullary Reflection
        Equality Distillation
        Conjunction Distillation                            // vec gate mob bool
        {
            Gate's Opening                                  // vec
            Bookkeeper's Gambit: v
        }
        {
            Compass' Purification II
            Numerical Reflection: 1
            Explosion
            Bookkeeper's Gambit: vv
        }
        Augur's Exaltation
        Hermes' Gambit
    }                                                       // vec gate list spell
    Jester's Gambit
    Thoth's Gambit
    Bookkeeper's Gambit: v                                  // vec gate
    Gate's Closing
    Gemini Decomposition
    Numerical Reflection: 3
    Explosion
    // Macro: Mediafy

    Scribe's Reflection
}

Code: Select all

{
    {
        // Water cell
        // Gate
        // Centre location
    }
    Flock's Disintegration

    Numerical Reflection: 130
    Zone Distillation: Monster                              // vec gate list

    {                                                       // vec gate mob
        Numerical Reflection: 3
        Gemini Gambit                                       // vec gate mob mob mob mob


        Jockey Purification
        Vacant Reflection
        Equality Distillation
        Jester's Gambit
        Vehicle Purification
        Nullary Reflection
        Equality Distillation
        Conjunction Distillation                            // vec gate mob bool
        {
            Gate's Opening                                  // vec
            Bookkeeper's Gambit: v
        }
        {
            Compass' Purification II
            Numerical Reflection: 1
            Explosion
            Bookkeeper's Gambit: vv
        }
        Augur's Exaltation
        Hermes' Gambit
    }                                                       // vec gate list spell
    Jester's Gambit
    Thoth's Gambit
    Bookkeeper's Gambit: v                                  // vec gate
    Gate's Closing
    Gemini Decomposition                                    // vec vec

    Numerical Reflection: 5
    Zone Distillation: Monster                              // vec list
    {
        // Up gate
    }
    Flock's Disintegration                                  // vec list gate
    {                                                       // vec gate mob
        Gate's Opening
    }                                                       // vec list gate spell
    Rotation Gambit                                         // vec gate spell list
    Thoth's Gambit                                          // vec gate list
    Bookkeeper's Gambit: v                                  // vec gate
    Jester's Gambit                                         // gate vec
    Gemini Decomposition                                    // gate vec vec
    Numerical Reflection: 3
    Explosion                                               // gate vec
    // Macro: Mediafy                                       // gate
    
    
    Gate's Closing
    

    // Macro: Fill circle
    // Macro: Ditch nonstackables
    Scribe's Reflection
}