Railgun Wisp

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Railgun Wisp

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This hex summons a cyclic wisp that floats above your head and accelerates your arrows to kill your enemies with style. By default the buffer is 120 dust, which is enough to kill about 5 mobs (eg. creepers), depending on your technique. Uses Conditional Continue and Linear Impulse as macros, as well as another macro (Conditional Charon) defined below. Also requires Hey, Listen! as a template. Based on Smart Railgun and Stuck Arrow Filter.

There are some weird bugs with the functionality of this hex, but I'm not really planning on using it in survival, so I didn't spend the time to track them down. In other words, the fixes are left as an exercise to the reader.

Video demo

Railgun Wisp

Code: Select all

#define Conditional Continue (SOUTH_WEST aqdeedd) = bool ->
#define Conditional Charon (SOUTH_WEST aqdeed) = bool ->
#define Linear Impulse (SOUTH_WEST awqqqwaqww) = entity, vector ->

// template: Hey Listen

// buffer (enough to kill about five normal mobs)
Numerical Reflection: 120

// patterns
{
    // ravenmind default
    Muninn's Reflection
    Gemini Decomposition
    Augur's Purification
    Jester's Gambit
    Vacant Reflection
    Augur's Exaltation
    Huginn's Gambit

    // thoth loop
    Consideration: {
        /* filter for non-stuck arrows */

        Numerical Reflection: 4
        Gemini Gambit
        Stadiometer's Purification
        Numerical Reflection: 0.5
        Inequality Distillation
        Conditional Continue

        Compass' Purification II
        Undertaker's Gambit

        Jester's Gambit
        Pace Purification
        Archer's Distillation

        Dioscuri Gambit
        Nullary Reflection
        Inequality Distillation
        Rotation Gambit II
        
        Numerical Reflection: 2
        Additive Distillation
        Augur's Exaltation

        Subtractive Distillation
        Length Purification
        Numerical Reflection: 1
        Minimus Distillation
        Conditional Continue

        Gemini Decomposition
        Alidade's Purification
        Vector Disintegration
        Bookkeeper's Gambit: v-v
        Numerical Reflection: 0
        Equality Distillation
        Conditional Continue
        
        /* get target */
    
        Mind's Reflection
        Compass' Purification
        Gemini Decomposition

        Wayfind Sentinel
        Gemini Decomposition
        Augur's Purification
        Jester's Gambit
        
        Vector Reflection Zero
        Numerical Reflection: 1
        Additive Distillation

        Augur's Exaltation
        Length Purification
        Numerical Reflection: 1
        Minimus Distillation
        
        {
            Bookkeeper's Gambit: v
            Summon Greater Sentinel
        }
        Flock's Disintegration
        Augur's Exaltation
        Hermes' Gambit

        // could use sentinel walking, but would need a delay to make it less expensive
        Mind's Reflection
        Compass' Purification
        Mind's Reflection
        Alidade's Purification
        Scout's Distillation

        Gemini Decomposition
        Nullary Reflection
        Equality Distillation
        Conditional Charon

        Compass' Purification
        Entity Purification: Living

        Gemini Decomposition
        Nullary Reflection
        Equality Distillation

        Prospector's Gambit
        Mind's Reflection
        Equality Distillation
        Disjunction Distillation
    
        Conditional Charon

        /* railgun */

        Jester's Gambit
        Muninn's Reflection
        Prospector's Gambit
        Integration Distillation
        Huginn's Gambit

        Dioscuri Gambit
        Compass' Purification II
        Jester's Gambit
        Compass' Purification
        Jester's Gambit
        Subtractive Distillation
        
        Gemini Decomposition
        Length Purification
        Division Distillation
        
        Rotation Gambit
        Nurse's Purification
        Numerical Reflection: 2
        Division Distillation
        Multiplicative Distillation

        Prospector's Gambit
        Pace Purification
        Subtractive Distillation

        Linear Impulse
        Banish Sentinel
        Charon's Gambit
    Consideration: }

    Prospector's Gambit
    Compass' Purification
    Numerical Reflection: 7 // ambit - 1
    Dioscuri Gambit
    Dioscuri Gambit

    Zone Distillation: Non-Item
    Rotation Gambit II
    Zone Distillation: Non-Living
    Intersection Distillation
    Rotation Gambit II
    Zone Distillation: Non-Wisp
    Intersection Distillation

    Muninn's Reflection
    Undertaker's Gambit
    Combination Distillation
    Exclusionary Distillation
    
    Thoth's Gambit
    Bookkeeper's Gambit: v
}
Conditional Charon
bool
Like Conditional Continue but with Charon.
aqdeed

Code: Select all

#define Conditional Charon (SOUTH_WEST aqdeed) = bool ->
{
    Charon's Gambit
    Bookkeeper's Gambit: -
}
Flock's Disintegration
Augur's Exaltation
Hermes' Gambit