Code: Select all
// macros
#define Conditional Continue (SOUTH_WEST aqdeedd) = bool ->
{
Consideration: {
// if height != 0.5, continue
Numerical Reflection: 6
Gemini Gambit
Stadiometer's Purification
Numerical Reflection: 0.5
Inequality Distillation
Conditional Continue
// if the vertical look component is zero, continue (filters xp)
Alidade's Purification
Vector Disintegration
Bookkeeper's Gambit: v-v
Numerical Reflection: 0
Equality Distillation
Conditional Continue
// if the velocity is zero, continue (filters item frames)
Pace Purification
Vector Reflection Zero
Equality Distillation
Conditional Continue
// if the arrow is moving toward something solid within one block, continue (only keep non-stuck arrows)
Compass' Purification II
Undertaker's Gambit
Jester's Gambit
Pace Purification
Archer's Distillation
Dioscuri Gambit
Nullary Reflection
Inequality Distillation
Rotation Gambit II
Numerical Reflection: 2
Additive Distillation
Augur's Exaltation
Subtractive Distillation
Length Purification
Numerical Reflection: 1
Minimus Distillation // replace with maximus to only keep stuck arrows
Conditional Continue
// do something with the non-stuck arrow (insert second)
Reveal
Consideration: }
Mind's Reflection
Compass' Purification
Numerical Reflection: 31 // ambit - 1 so archer's works properly (insert first if you need to change it)
Dioscuri Gambit
Dioscuri Gambit
Zone Distillation: Non-Item
Rotation Gambit II
Zone Distillation: Non-Living
Intersection Distillation
Rotation Gambit II
Zone Distillation: Non-Wisp
Intersection Distillation
Thoth's Gambit
Bookkeeper's Gambit: v
}