Storing patterns as numbers

General Hexcasting chattery.
(get it cause it's like the irc client hyuck hyuck)
User avatar
StickHexxing
Posts: 3
Joined: Sat Jun 15, 2024 7:09 pm

Storing patterns as numbers

Post by StickHexxing »

This idea started when I saw Object's Heap Storage, seen here. And I misunderstood heaps as a large Number Storage, (if that is what they are, please let me know), and that made me think if you could "compact" a Hex into numbers. After a bit of digging around with the Hex Addons, I found that you could use Hex Bound's Fragment's Purf,, and Winding Pruf to find the number of patterns in a pattern, and find the direction of a pattern; so mixing those 2, and some number shifting, you could turn a Hex into a number.

Likely the format would be StartingNumber BendNumber BendNumber... and so on. The main question is would it be worth it. I thought so since Hex stores its numbers as Doubles, or a max of 9007199254740992, but that is only about 15 bends in a single pattern let alone a full on Hex. I do still think the idea of storing Hexes as numbers would be cool, but number compression would need to be used, and sadly that is out of my knowledge level.
-Arco_Stickia was here
deaqqwwwqqaed