Code: Select all
{
Mind's Reflection
Compass' Purification
Numerical Reflection: 20
Prospector's Gambit
Prospector's Gambit
Numerical Reflection: 2
Flock's Gambit
Huginn's Gambit
Zone Distillation: Non-Animal
Muninn's Reflection
Flock's Disintegration
Zone Distillation: Non-Monster
Muninn's Reflection
Flock's Disintegration
Zone Distillation: Non-Item
Muninn's Reflection
Flock's Disintegration
Zone Distillation: Non-Player
Muninn's Reflection
Flock's Disintegration
Zone Distillation: Non-Living
Intersection Distillation
Intersection Distillation
Intersection Distillation
Intersection Distillation
Numerical Reflection: 0
Selection Distillation // stack contains only Eye of Ender (confirmed works)
Compass' Purification
Vector Disintegration
Bookkeeper's Gambit: -v- // stack contains eye.x, eye.z
Mind's Reflection
Compass' Purification
Vector Disintegration
Bookkeeper's Gambit: -v- // stack contains eye.x, eye.z, player.x, player.z
Numerical Reflection: 2
Swindler's Gambit // stack contains eye.x, player.x, eye.z, player.z: bac
Subtractive Distillation
Rotation Gambit II
Subtractive Distillation // stack contains z_diff, x_diff
Division Distillation // stack contains m
Gemini Decomposition
Mind's Reflection
Compass' Purification
Vector Disintegration
Bookkeeper's Gambit: -v- // stack contains m, m, player.x, player.z
Rotation Gambit II
Multiplicative Distillation // stack contains m, player.z, m*player.x
Subtractive Distillation // stack contains m, c (confirmed works)
Scribe's Reflection
Nullary Reflection
Inequality Distillation
{ // if offhand isn't empty
Scribe's Reflection
Flock's Disintegration // stack contains m0, c0, m1, c1
Numerical Reflection: 12
Swindler's Gambit // stack contains m1, m0, c0, c1: bdca
Subtractive Distillation
Rotation Gambit II
Subtractive Distillation
Division Distillation // stack contains x
Gemini Decomposition
Scribe's Reflection
Flock's Disintegration // stack contains x, x, m1, c1
Rotation Gambit II
Multiplicative Distillation
Additive Distillation // stack contains x, z
Numerical Reflection: 0
Jester's Gambit
Vector Exaltation
Reveal // print (x, 0, z)
Scribe's Gambit
}
{ // if offhand is empty
Numerical Reflection: 2
Flock's Gambit
Scribe's Gambit
}
Augur's Exaltation
Hermes' Gambit
}