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Cyberlong_
Posts: 4 Joined: Sat Apr 26, 2025 4:57 am
Post
by Cyberlong_ » Tue May 06, 2025 6:44 am
This is a Boring spell, it bores a tunnel. it has a hardcoded "doorway" shape when crouched and 2 configurable sizes, in the pattern list below I placed an example with a 3x3 while standing/walking and a 5x5 when running. it also has the ability to dig up or down but only a single layer, the shape is customizable, in the example it's a 3x3.
qaq wa qqqqqaww aadaa qqqqqew wdedw qqqqq ad qqq qaq aa aawdd wqaawdd qqq waaw qaqqqqq eee qqq [(-1,0,-1),(-1,0,0),(-1,0,1),(0,0,-1),(0,0,0),(0,0,1),(1,0,-1),(1,0,0),(1,0,1)] eee qwaeawq dadad eee qqq aadaa qaq aa aawdd wqaawdd aadaa qaq aa wddw wqaqw ewq Numerical Reflection: 31 aawdd wddw Numerical Reflection: 0 aawdd aadaa eqqwawqaaw aadaadaa qeewdweddw ewdqdwe Numerical Reflection: 0 eqqwawqaaw qqq qwaeawqaeaqa ewdqdwe qaeaq v- qeewdweddw aadaa aaeaa waaw aawdd Numerical Reflection: 1 waaw eqqwawqaaw eee aawdd dadad qaq awq Numerical Reflection: 1.75 q qqq qqq aaeaa waqaw waaw qqq waaw qaqqqqq eee qqqqq eeeeeqw Numerical Reflection: 2 ewdqdwe dadad eee aawdd dadad eee qqq qaq wq wqaqw Numerical Reflection: 0.25 q qqq aaeaa aadaa qqqqqew wdedw qqq qwaeawqaeaqa ewdqdwe qaeaq aawdd qaeaq v- qqq waqaw waaw eee qqq [-1,0,1] eee qwaeawq dadad vv- qwaeawq eee qqq [(0,-1,0),(0,0,0),(0,1,0)] eee qwaeawq dadad v- qwaeawqaeaqa Numerical Reflection: -1 waqaw Numerical Reflection: 1 waaw ddad aawdd qqq waqaw waaw qqq waaw qaqqqqq eee aaeaa dadad eee aawdd dadad eee qqq aaeaa aadaa qqqqqew wdedw qqq qwaeawqaeaqa ewdqdwe qaeaq aawdd qaeaq v- qqq waqaw waaw eee qqq [-2,-1,0,1,2] eee qwaeawq dadad vv- qwaeawq eee qqq [(0,-1,0),(0,0,0),(0,1,0),(0,2,0),(0,3,0)] eee qwaeawq dadad v- qwaeawqaeaqa Numerical Reflection: -1 waqaw Numerical Reflection: 1 waaw ddad aawdd qqq waqaw waaw qqq waaw qaqqqqq eee aaeaa dadad eee aawdd dadad dedq eee awdd deaqq eee awdd deaqq eee awdd deaqq
Code: Select all
Mind's Reflection
Alidade's Purification
Axial Purification
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Vector Reflection Zero
Equality Distillation
Introspection
Mind's Reflection
Compass' Purification
Jester's Gambit
Archer's Distillation
Introspection
Additive Distillation
Break Block
Retrospection
Introspection
Bookkeeper's Gambit: - // up/down shape
Retrospection
Flock's Disintegration
Thoth's Gambit
Retrospection
Introspection
Gemini Decomposition
Mind's Reflection
Compass' Purification
Jester's Gambit
Archer's Distillation
Gemini Decomposition
Mind's Reflection
Compass' Purification
Subtractive Distillation
Length Purification
Floor Purification
Numerical Reflection: 31
Jester's Gambit
Subtractive Distillation
Numerical Reflection: 0
Jester's Gambit
Gemini Decomposition
Huginn's Gambit
Gemini Gambit
Muninn's Reflection
Flock's Gambit
Numerical Reflection: 0
Huginn's Gambit
Introspection
Flock's Reflection
Flock's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Muninn's Reflection
Gemini Decomposition
Rotation Gambit
Additive Distillation
Jester's Gambit
Numerical Reflection: 1
Additive Distillation
Huginn's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
Mind's Reflection
Stadiometer's Purification
Numerical Reflection: 1.75
Minimus Distillation
Introspection
Introspection
Rotation Gambit
Multiplicative Distillation
Additive Distillation
Introspection
Additive Distillation
Break Block
Retrospection
Vector Reflection Zero
Vector Reflection -Y
Numerical Reflection: 2
Flock's Gambit
Thoth's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
Retrospection
Introspection
Mind's Reflection
Pace Purification
Length Purification
Numerical Reflection: 0.25
Minimus Distillation
Introspection
Rotation Gambit
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Introspection
Flock's Reflection
Flock's Gambit
Combination Distillation
Jester's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Introspection
Multiplicative Distillation
Additive Distillation
Retrospection
Introspection
Bookkeeper's Gambit: -- // side shape, slot 1
Retrospection
Flock's Disintegration
Thoth's Gambit
Bookkeeper's Gambit: vv-
Flock's Disintegration
Retrospection
Introspection
Bookkeeper's Gambit: --- // heights, slot 1
Retrospection
Flock's Disintegration
Thoth's Gambit
Bookkeeper's Gambit: v-
Flock's Reflection
Numerical Reflection: -1
Multiplicative Distillation
Numerical Reflection: 1
Additive Distillation
Fisherman's Gambit
Jester's Gambit
Introspection
Multiplicative Distillation
Additive Distillation
Introspection
Additive Distillation
Break Block
Retrospection
Rotation Gambit
Thoth's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
Retrospection
Introspection
Rotation Gambit
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Introspection
Flock's Reflection
Flock's Gambit
Combination Distillation
Jester's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Introspection
Multiplicative Distillation
Additive Distillation
Retrospection
Introspection
Bookkeeper's Gambit: ---- // side shape, slot 2
Retrospection
Flock's Disintegration
Thoth's Gambit
Bookkeeper's Gambit: vv-
Flock's Disintegration
Retrospection
Introspection
Bookkeeper's Gambit: ----- // heights, slot 2
Retrospection
Flock's Disintegration
Thoth's Gambit
Bookkeeper's Gambit: v-
Flock's Reflection
Numerical Reflection: -1
Multiplicative Distillation
Numerical Reflection: 1
Additive Distillation
Fisherman's Gambit
Jester's Gambit
Introspection
Multiplicative Distillation
Additive Distillation
Introspection
Additive Distillation
Break Block
Retrospection
Rotation Gambit
Thoth's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
False Reflection
Retrospection
Augur's Exaltation
Hermes' Gambit
Retrospection
Augur's Exaltation
Hermes' Gambit
Retrospection
Augur's Exaltation
Hermes' Gambit
Third post I haven't been able to render bookkeepers
Cyberlong_
Posts: 4 Joined: Sat Apr 26, 2025 4:57 am
Post
by Cyberlong_ » Fri May 09, 2025 10:01 pm
Updated Hex, now with 47 less Iotas!, it's even more configurable as the last part of the hex can be considered a component, taking the following stack structure: [(block pos), [(doorway)], (dir vector), [iter array]] -> and creating a tunnel following the direction of dir vector following the step size from the iter array in the shape of the dorway list and starting from block pos. Replicating the configuration from my previous post, it does a 2x1, a 3x3 and a 5x5 horizontal tunnel and a 3x3 hole in the ground, the difference is that this now starts from the clicked block instead of the block you are aligned with and also depends on which face of the block you clicked, instead of your view vector. there's anew feature too, it iluminates the horizontal tunnels adding a light every 10 blocks, so no mobs spawning now.
qaq aa qaq wa wqaawdd qaq aa qaq wa weddwaa Numerical Reflection: -1 waqaw aadaa qqqqqew wdedw qqqqq ad qqq qqq ,[0.00], [(1.00, 0.00, 1.00), (0.00, 0.00, 1.00), (-1.00, 0.00, 1.00), (-1.00, 0.00, 0.00), (0.00, 0.00, 0.00), (1.00, 0.00, 0.00), (1.00, 0.00, -1.00), (0.00, 0.00, -1.00), (-1.00, 0.00, -1.00)], eee qwaeawq ddqdd eee qqq Numerical Reflection: 0 Numerical Reflection: 31 Numerical Reflection: 3 aada qaq aa wddw wqaqw ewq wddw aadaa eqqwawqaaw aadaadaa qeewdweddw ewdqdwe Numerical Reflection: 0 eqqwawqaaw qqq qwaeawqaeaqa ewdqdwe qaeaq v- qeewdweddw aadaa aaeaa waaw aawdd Numerical Reflection: 1 waaw eqqwawqaaw eee aawdd dadad qaq awq Numerical Reflection: 1.75 q qqq qqq ,[(0.00, 0.00, 0.00), (0.00, -1.00, 0.00)], eee qwaeawq eee qqq Numerical Reflection: 1 aada qqqqqew wdedw qaq wq wqaqw Numerical Reflection: 0.25 q qqq qqq ,[-1.00, 0.00, 1.00], [(0.00, -1.00, 0.00), (0.00, 0.00, 0.00), (0.00, 1.00, 0.00)], eee qwaeawq eee qqq qqq ,[-2.00, -1.00, 0.00, 1.00, 2.00], [(0.00, -1.00, 0.00), (0.00, 0.00, 0.00), (0.00, 1.00, 0.00), (0.00, 2.00, 0.00), (0.00, 3.00, 0.00)], eee qwaeawq eee awdd deaqq qqq Numerical Reflection: 3 ewdqdwe qwaeawqaeaqa ewdqdwe qaeaq v- qwaeawq ddqdd qqq waqaw waaw eee aawdd dadad vv- qwaeawq eee aawdd dadad vv- eee awdd deaqq Numerical Reflection: -2 ddad eee awdd deaqq qqq Numerical Reflection: -3 aada waqaw qqq waaw waaw qaqqqqq eee aaeaa dadad V aaeaa Numerical Reflection: 10 addwaad Numerical Reflection: 5 ad qqq eeeeeqw waaw waaw qqd eee qqaeaae awdd deaqq eee aawdd dadad
Code: Select all
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Archer's Distillation
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Architect's Distillation
Numerical Reflection: -1
Multiplicative Distillation
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Vector Reflection Zero
Equality Distillation
Introspection
Introspection
Bookkeeper's Gambit: - // for Iota embedding, list with deph of the Y hole
Bookkeeper's Gambit: ------ // for Iota embedding, place the planar one here
Retrospection
Flock's Disintegration
Rotation Gambit II
Retrospection
Introspection
Numerical Reflection: 0
Numerical Reflection: 31
Numerical Reflection: 3.0
Fisherman's Gambit II
Mind's Reflection
Compass' Purification
Subtractive Distillation
Length Purification
Floor Purification
Subtractive Distillation
Gemini Decomposition
Huginn's Gambit
Gemini Gambit
Muninn's Reflection
Flock's Gambit
Numerical Reflection: 0
Huginn's Gambit
Introspection
Flock's Reflection
Flock's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Muninn's Reflection
Gemini Decomposition
Rotation Gambit
Additive Distillation
Jester's Gambit
Numerical Reflection: 1
Additive Distillation
Huginn's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
Mind's Reflection
Stadiometer's Purification
Numerical Reflection: 1.75
Minimus Distillation
Introspection
Introspection
Bookkeeper's Gambit: -- // for iota embedding, place the 2x1 here
Retrospection
Flock's Disintegration
Retrospection
Introspection
Numerical Reflection: 1
Fisherman's Gambit II
Vector Reflection +Y
Division Distillation
Mind's Reflection
Pace Purification
Length Purification
Numerical Reflection: 0.25
Minimus Distillation
Introspection
Introspection
Bookkeeper's Gambit: --- // for iota embedding, list of scalars representing the widths
Bookkeeper's Gambit: ---- // for iota embedding, listo of vectors representing heights
Retrospection
Flock's Disintegration
Retrospection
Introspection
Introspection
Bookkeeper's Gambit: ----- // for iota embedding, list of scalars representing the widths
Bookkeeper's Gambit: ------ // for iota embedding, listo of vectors representing heights
Retrospection
Flock's Disintegration
Retrospection
Augur's Exaltation
Hermes' Gambit
Introspection
Numerical Reflection: 3.0
Flock's Gambit
Flock's Reflection
Flock's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Flock's Disintegration
Rotation Gambit II
Introspection
Multiplicative Distillation
Additive Distillation
Retrospection
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: vv-
Flock's Disintegration
Retrospection
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: vv-
Retrospection
Augur's Exaltation
Hermes' Gambit
Numerical Reflection: -2
Fisherman's Gambit
Retrospection
Augur's Exaltation
Hermes' Gambit
Introspection
Numerical Reflection: -3.0
Fisherman's Gambit II
Multiplicative Distillation
Introspection
Additive Distillation
Additive Distillation
Break Block
Retrospection
Rotation Gambit
Thoth's Gambit
Bookkeeper's Gambit: v
Rotation Gambit
Numerical Reflection: 10
Modulus Distillation
Numerical Reflection: 5
Equality Distillation
Introspection
Vector Reflection -Y
Additive Distillation
Additive Distillation
Conjure Light
Retrospection
Vacant Reflection
Augur's Exaltation
Hermes' Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
azepie0
Posts: 1 Joined: Wed May 14, 2025 10:01 am
Post
by azepie0 » Wed May 14, 2025 10:08 am
Cyberlong_ wrote: ↑ Fri May 09, 2025 10:01 pm
Updated Hex, now with 47 less Iotas!, it's even more configurable as the last part of the hex can be considered a component, taking the following stack structure: [(block pos), [(doorway)], (dir vector), [iter array]] -> and creating a tunnel following the direction of dir vector following the step size from the iter array in the shape of the dorway list and starting from block pos. Replicating the configuration from my previous post, it does a 2x1, a 3x3 and a 5x5 horizontal tunnel and a 3x3 hole in the ground, the difference is that this now starts from the clicked block instead of the block you are aligned with and also depends on which face of the block you clicked, instead of your view vector. there's anew feature too, it iluminates the horizontal tunnels adding a light every 10 blocks, so no mobs spawning now.
qaq aa qaq wa wqaawdd qaq aa qaq wa weddwaa Numerical Reflection: -1 waqaw aadaa qqqqqew wdedw qqqqq ad qqq qqq ,[0.00], [(1.00, 0.00, 1.00), (0.00, 0.00, 1.00), (-1.00, 0.00, 1.00), (-1.00, 0.00, 0.00), (0.00, 0.00, 0.00), (1.00, 0.00, 0.00), (1.00, 0.00, -1.00), (0.00, 0.00, -1.00), (-1.00, 0.00, -1.00)], eee qwaeawq ddqdd eee qqq Numerical Reflection: 0 Numerical Reflection: 31 Numerical Reflection: 3 aada qaq aa wddw wqaqw ewq wddw aadaa eqqwawqaaw aadaadaa qeewdweddw ewdqdwe Numerical Reflection: 0 eqqwawqaaw qqq qwaeawqaeaqa ewdqdwe qaeaq v- qeewdweddw aadaa aaeaa waaw aawdd Numerical Reflection: 1 waaw eqqwawqaaw eee aawdd dadad qaq awq Numerical Reflection: 1.75 q qqq qqq ,[(0.00, 0.00, 0.00), (0.00, -1.00, 0.00)], eee qwaeawq eee qqq Numerical Reflection: 1 aada qqqqqew wdedw qaq wq wqaqw Numerical Reflection: 0.25 q qqq qqq ,[-1.00, 0.00, 1.00], [(0.00, -1.00, 0.00), (0.00, 0.00, 0.00), (0.00, 1.00, 0.00)], eee qwaeawq eee qqq qqq ,[-2.00, -1.00, 0.00, 1.00, 2.00], [(0.00, -1.00, 0.00), (0.00, 0.00, 0.00), (0.00, 1.00, 0.00), (0.00, 2.00, 0.00), (0.00, 3.00, 0.00)], eee qwaeawq eee awdd deaqq qqq Numerical Reflection: 3 ewdqdwe qwaeawqaeaqa ewdqdwe qaeaq v- qwaeawq ddqdd qqq waqaw waaw eee aawdd dadad vv- qwaeawq eee aawdd dadad vv- eee awdd deaqq Numerical Reflection: -2 ddad eee awdd deaqq qqq Numerical Reflection: -3 aada waqaw qqq waaw waaw qaqqqqq eee aaeaa dadad V aaeaa Numerical Reflection: 10 addwaad Numerical Reflection: 5 ad qqq eeeeeqw waaw waaw qqd eee qqaeaae awdd deaqq eee aawdd dadad
Code: Select all
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Archer's Distillation
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Architect's Distillation
Numerical Reflection: -1
Multiplicative Distillation
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Vector Reflection Zero
Equality Distillation
Introspection
Introspection
Bookkeeper's Gambit: - // for Iota embedding, list with deph of the Y hole
Bookkeeper's Gambit: ------ // for Iota embedding, place the planar one here
Retrospection
Flock's Disintegration
Rotation Gambit II
Retrospection
Introspection
Numerical Reflection: 0
Numerical Reflection: 31
Numerical Reflection: 3.0
Fisherman's Gambit II
Mind's Reflection
Compass' Purification
Subtractive Distillation
Length Purification
Floor Purification
Subtractive Distillation
Gemini Decomposition
Huginn's Gambit
Gemini Gambit
Muninn's Reflection
Flock's Gambit
Numerical Reflection: 0
Huginn's Gambit
Introspection
Flock's Reflection
Flock's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Muninn's Reflection
Gemini Decomposition
Rotation Gambit
Additive Distillation
Jester's Gambit
Numerical Reflection: 1
Additive Distillation
Huginn's Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
Mind's Reflection
Stadiometer's Purification
Numerical Reflection: 1.75
Minimus Distillation
Introspection
Introspection
Bookkeeper's Gambit: -- // for iota embedding, place the 2x1 here
Retrospection
Flock's Disintegration
Retrospection
Introspection
Numerical Reflection: 1
Fisherman's Gambit II
Vector Reflection +Y
Division Distillation
Mind's Reflection
Pace Purification
Length Purification
Numerical Reflection: 0.25
Minimus Distillation
Introspection
Introspection
Bookkeeper's Gambit: --- // for iota embedding, list of scalars representing the widths
Bookkeeper's Gambit: ---- // for iota embedding, listo of vectors representing heights
Retrospection
Flock's Disintegration
Retrospection
Introspection
Introspection
Bookkeeper's Gambit: ----- // for iota embedding, list of scalars representing the widths
Bookkeeper's Gambit: ------ // for iota embedding, listo of vectors representing heights
Retrospection
Flock's Disintegration
Retrospection
Augur's Exaltation
Hermes' Gambit
Introspection
Numerical Reflection: 3.0
Flock's Gambit
Flock's Reflection
Flock's Gambit
Combination Distillation
Bookkeeper's Gambit: v-
Flock's Disintegration
Rotation Gambit II
Introspection
Multiplicative Distillation
Additive Distillation
Retrospection
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: vv-
Flock's Disintegration
Retrospection
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: vv-
Retrospection
Augur's Exaltation
Hermes' Gambit
Numerical Reflection: -2
Fisherman's Gambit
Retrospection
Augur's Exaltation
Hermes' Gambit
Introspection
Numerical Reflection: -3.0
Fisherman's Gambit II
Multiplicative Distillation
Introspection
Additive Distillation
Additive Distillation
Break Block
Retrospection
Rotation Gambit
Thoth's Gambit
Bookkeeper's Gambit: v
Rotation Gambit
Numerical Reflection: 10
Modulus Distillation
Numerical Reflection: 5
Equality Distillation
Introspection
Vector Reflection -Y
Additive Distillation
Additive Distillation
Conjure Light
Retrospection
Vacant Reflection
Augur's Exaltation
Hermes' Gambit
Retrospection
Jester's Gambit
Thoth's Gambit
I'm not sure how to get it to work. I've tried pushing the same vector as yours but I always get an error on the last Thot's gambit. I'm not clear how to get it to work.
On the second bookkeepers gambit I you push 9 vector but only keep 6 iotas with the gambit. Can you be clearer in how to set up the spell to help me ? Thanks a lot !