Post your coolest Hexcasting creations here.
New topics are NOT for chatting or asking help, put those in the comments of a post or in a different forum.
agavista
Posts: 3 Joined: Tue Jan 09, 2024 3:46 am
Post
by agavista » Thu Jan 11, 2024 4:42 am
vec, num → vec
Takes a vector representing a position in the world and a number representing the caster's FOV in degrees and returns a vector representing the coordinates of that position on the caster's Macula. The system gains error with increasing distances as the label approaches the edges of the caster's Macula. However, it is more than accurate enough at close range.
wddaaddwaqwa
qqq qdwdq waqaw Numerical Reflection: 360 wdedw wqqqqqadq qaq wa aadaa qqqqqew wdedw aadaa wqaqw wdedw ddqaa wdedw qaq wa Numerical Reflection: 3 ewdqdwe awwaeawwaadwa wwdqdwwdqaq aaeaa qaq aa wddw waqawawwaeaww qeeeee ddqdd Numerical Reflection: 4 ddad ddqaa wdedw ddqdd wdedw aawawaa wdedw wdedw aaeaa ddqaa wdedw Numerical Reflection: 1 waaw ddqdd ddqaa wdedw Numerical Reflection: 1 waaw aaeaa aawawaa ddqdd waqaw ddqdd waqaw aaeaa Numerical Reflection: -1 waqaw eqqqqq Numerical Reflection: 2 wdedw eee
Code: Select all
#define Vista's Distillation (NORTH_WEST wddaaddwaqwa) = vec, num -> vec
{
Arc's Reflection
Multiplicative Distillation
Numerical Reflection: 360
Division Distillation
Tangent Purification
Mind's Reflection
Alidade's Purification
Gemini Decomposition
Vector Reflection +Y
Division Distillation
Gemini Decomposition
Length Purification
Division Distillation
Undertaker's Gambit
Division Distillation
Mind's Reflection
Alidade's Purification
Numerical Reflection: 3
Flock's Gambit
Transformation Purification
Inverse Purification
Rotation Gambit
Mind's Reflection
Compass' Purification
Subtractive Distillation
Multiplication Distillation: Matrix
Vector Disintegration
Rotation Gambit II
Numerical Reflection: 4
Fisherman's Gambit
Undertaker's Gambit
Division Distillation
Rotation Gambit II
Division Distillation
Macula Gambit
Division Distillation
Division Distillation
Rotation Gambit
Undertaker's Gambit
Division Distillation
Numerical Reflection: 1
Additive Distillation
Rotation Gambit II
Undertaker's Gambit
Division Distillation
Numerical Reflection: 1
Additive Distillation
Rotation Gambit
Macula Gambit
Rotation Gambit II
Multiplicative Distillation
Rotation Gambit II
Multiplicative Distillation
Rotation Gambit
Numerical Reflection: -1
Multiplicative Distillation
Vector Exaltation
Numerical Reflection: 2
Division Distillation
}
Add-ons Required: Mediaworks, MoreIotas
Last edited by
agavista on Thu Jan 11, 2024 6:01 pm, edited 2 times in total.
agavista
Posts: 3 Joined: Tue Jan 09, 2024 3:46 am
Post
by agavista » Thu Jan 11, 2024 8:53 am
This set of patterns checks if the result of Vista's Distillation has a positive Z component, and ends casting. It's meant to be a template for dealing with the Macula's rendering of positions that are mathematically "behind" the caster. Not including some sort of Z-filter results in labels appearing when turned 180 degrees from an object rendered through Vista's Distillation.
qeeeee aadaa Numerical Reflection: 0 e qqq Bookkeeper's Gambit: Drop 1 aqdee eee qwaeawq awdd deaqq eqqqqq
Code: Select all
Vector Disintegration
Gemini Decomposition
Numerical Reflection: 0
Maximus Distillation
{
Bookkeeper's Gambit: v
Charon's Gambit
}
Flock's Disintegration
Augur's Exaltation
Hermes' Gambit
Vector Exaltation
agavista
Posts: 3 Joined: Tue Jan 09, 2024 3:46 am
Post
by agavista » Thu Jan 11, 2024 9:13 am
This hex is meant to be cast through a Cyclic Wisp, and benefits from a bound Wisp. It shows an entity radar on the HUD giving you the entity's True Name, and current health, as long as they are within the ambit of the Wisp. It only detects living entities, but could be expanded to all entities. It's not optimal and is a simple example of what the transformation matrix can do.
qqq aadaa aqwawqa aaqdwdwd aaedd aaqdwdwd aaeaa aa Numerical Reflection: 90 wddaaddwaqwa qeeeee aadaa Numerical Reflection: 0 e qqq aqdee Bookkeeper's Gambit: Keep 1 eee qwaeawq awdd deaqq eqqqqq aadaa aaeaa Numerical Reflection: 1 Numerical Reflection: 20 wdedw wddaaddw qqqqqew Numerical Reflection: 9 waqaw waaw aadaa qqq "♥" eee qwaeawq aaqdwdwd Numerical Reflection: 1 Numerical Reflection: 20 wdedw wddaaddw qqqqqea Numerical Reflection: 7 waqaw waaw aawdd Numerical Reflection: 1 Numerical Reflection: 20 wdedw wddaaddw eee qaq aa Numerical Reflection: 32 qqqqqwdeddwd qaq adeeed dwaeaqa dadad
Code: Select all
#define Vista's Distillation (NORTH_WEST wddaaddwaqwa) = vec, num -> vec
{
Gemini Decomposition
Nurse's Purification
Calligrapher's Purification
Prospector's Gambit
Calligrapher's Purification
Rotation Gambit
Compass' Purification
Numerical Reflection: 90
Vista's Distillation
Vector Disintegration
Gemini Decomposition
Numerical Reflection: 0
Maximus Distillation
{
Charon's Gambit
Bookkeeper's Gambit: -
}
Flock's Disintegration
Augur's Exaltation
Hermes' Gambit
Vector Exaltation
Gemini Decomposition
Rotation Gambit
Numerical Reflection: 1
Numerical Reflection: 20
Division Distillation
Etch Visage
Vector Reflection +Y
Numerical Reflection: 9
Multiplicative Distillation
Additive Distillation
Gemini Decomposition
{
"♥"
}
Flock's Disintegration
Calligrapher's Purification
Numerical Reflection: 1
Numerical Reflection: 20
Division Distillation
Etch Visage
Vector Reflection +X
Numerical Reflection: 7
Multiplicative Distillation
Additive Distillation
Jester's Gambit
Numerical Reflection: 1
Numerical Reflection: 20
Division Distillation
Etch Visage
}
Mind's Reflection
Compass' Purification
Numerical Reflection: 32
Zone Distillation: Living
Mind's Reflection
Single's Purification
Exclusionary Distillation
Thoth's Gambit
Add-ons Required: Hexal, Mediaworks, MoreIotas