Line Rendering Algorithm

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miyu
Posts: 5
Joined: Mon Jul 03, 2023 6:52 pm

Line Rendering Algorithm

Post by miyu »

This is a line drawing macro. Starting with two vectors on the stack, it pushes a list of vectors between them in the form of vector locations. You can use this to explode along that line, conjure blocks/lights, select entities, and more.

Code: Select all

{
    Dioscuri Gambit
    Subtractive Distillation
    Vector Disintegration
    Length Purification
    Jester's Gambit
    Length Purification
    Dioscuri Gambit
    Maximus Distillation
    Rotation Gambit II
    Augur's Exaltation
    Jester's Gambit
    Length Purification
    Dioscuri Gambit
    Maximus Distillation
    Rotation Gambit II
    Augur's Exaltation
    Ceiling Purification
    Gemini Decomposition
    Numerical Reflection: 1
    Additive Distillation
    Huginn's Gambit
    {
        Flock's Reflection
        Flock's Gambit
        Retrograde Purification
        Numerical Reflection: 0
        Selection Distillation
        Flock's Disintegration
    }
    {
        Gemini Decomposition
        Abacus Purification
        Integration Distillation
    }
    Muninn's Reflection
    Gemini Gambit
    Muninn's Reflection
    Flock's Gambit
    Thoth's Gambit
    Vacant Reflection
    Jester's Gambit
    Hermes' Gambit
    {
        Flock's Reflection
        Flock's Gambit
        Numerical Reflection: 0
        Numerical Reflection: 4
        Selection Exaltation
        Flock's Disintegration
        Jester's Gambit
        Division Distillation
        Multiplicative Distillation
        Additive Distillation
    }
    Jester's Gambit
    Thoth's Gambit
    Bookkeeper's Gambit: vvv-
}