Line Rendering Algorithm
Posted: Mon Jul 03, 2023 7:01 pm
This is a line drawing macro. Starting with two vectors on the stack, it pushes a list of vectors between them in the form of vector locations. You can use this to explode along that line, conjure blocks/lights, select entities, and more.
Code: Select all
{
Dioscuri Gambit
Subtractive Distillation
Vector Disintegration
Length Purification
Jester's Gambit
Length Purification
Dioscuri Gambit
Maximus Distillation
Rotation Gambit II
Augur's Exaltation
Jester's Gambit
Length Purification
Dioscuri Gambit
Maximus Distillation
Rotation Gambit II
Augur's Exaltation
Ceiling Purification
Gemini Decomposition
Numerical Reflection: 1
Additive Distillation
Huginn's Gambit
{
Flock's Reflection
Flock's Gambit
Retrograde Purification
Numerical Reflection: 0
Selection Distillation
Flock's Disintegration
}
{
Gemini Decomposition
Abacus Purification
Integration Distillation
}
Muninn's Reflection
Gemini Gambit
Muninn's Reflection
Flock's Gambit
Thoth's Gambit
Vacant Reflection
Jester's Gambit
Hermes' Gambit
{
Flock's Reflection
Flock's Gambit
Numerical Reflection: 0
Numerical Reflection: 4
Selection Exaltation
Flock's Disintegration
Jester's Gambit
Division Distillation
Multiplicative Distillation
Additive Distillation
}
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: vvv-
}