Vending Machine Spell Circle

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beholderface
Posts: 37
Joined: Tue Dec 06, 2022 10:46 pm

Vending Machine Spell Circle

Post by beholderface »

A spell circle designed for selling items to other people on servers. Requires Hexal and MoreIotas.
To purchase an item, drop the payment on the impetus, and activate it. If you have provided enough of the correct payment item (determined by comparing the item you dropped to an example item already in the nexus, NBT-sensitive) it will dispense the item(s) it is configured to sell. If you drop more than needed, you get your change back. After dispensing item(s), it checks if it has enough left for another transaction. If it does not, it replaces the lime concrete with red concrete, and any transactions attempted while the red concrete is there will be cancelled.
Consumes between 2 and 5 dust per transaction.
The indicator must be set back to green manually when restocking. The item frame atop the indicator is for keeping track of how many purchases have been made.
The format for the transaction information is a list, {{[Itemtype to be sold],[quantity to be sold]},{[Itemtype for payment],[payment quantity]}}.
Image
This circle is selling 3 akashic records for 2 diamond blocks.
Image
The code on the slates is as follows:

Code: Select all

Waystone Reflection
Vector Reflection -X (this, as well as all other -X reflections and hardcoded vectors in the main program, should be changed based on the orientation of the circle)
Gemini Decomposition
Additive Distillation
Additive Distillation
Consideration
(pattern key for the bookshelf holding the main program)
Akasha's Distillation
Hermes' Gambit
The visible purple block right next to the impetus in the image is the mote nexus, and the akashic record is directly below the bookshelves.
The code of the main program is:

Code: Select all

Waystone Reflection
//all the -x patterns in here are subject to change based on the orientation of the trade station
Vector Reflection -X
Additive Distillation
Gemini Decomposition
Gemini Decomposition
Vector Reflection -X
Vector Reflection +Y
Numerical Reflection: 3
Multiplicative Distillation
Additive Distillation
Additive Distillation
Sorter's Purification
{
    //embedded iota: lime concrete itemtype
}
Flock's Disintegration
Equality Distillation
{
    Bind Storage - Temporary
    Vector Reflection -X
    Additive Distillation
    {
        //embedded iota: pattern corresponding to the bookshelf with the transaction info
    }
    Flock's Disintegration
    //grab payment
    Akasha's Distillation
    Gemini Decomposition
    Huginn's Gambit
    Numerical Reflection: 1
    Selection Distillation
    Numerical Reflection: 0
    Selection Distillation
    Stocktake Purification
    Numerical Reflection: 0
    Selection Distillation
    Waystone Reflection
    Vector Reflection +Y
    Additive Distillation
    Entity Purification: Item
    Mediafy Item
    //part one breakpoint
    Undertaker's Gambit
    Stacking Distillation II 
    Prospector's Gambit 
    Weighing Purification 
    Muninn's Reflection
    Numerical Reflection: 1
    Selection Distillation
    Numerical Reflection: 1
    Selection Distillation 
    Undertaker's Gambit 
    Maximus Distillation II 
    Rotation Gambit
    Conjunction Distillation
    {
        Splitting Gambit
        //return change if there is any
        Jester's Gambit
        Gemini Decomposition
        Augur's Purification
        {
            Bookkeeper's Gambit: v
            Waystone Reflection
            Vector Reflection +Y
            Additive Distillation
            Return Item
        }
        //take the v out of the pattern list
        Speaker's Decomposition
        Augur's Exaltation
        Hermes' Gambit
        //merge payment with existing payment in the nexus
        Gemini Decomposition
        Stocktake Purification
        Numerical Reflection: 0
        Selection Distillation
        Stacking Distillation
        Bookkeeper's Gambit: v
        //dispense purchased item
        Muninn's Reflection
        Numerical Reflection: 0
        Selection Distillation
        Flock's Disintegration
        Jester's Gambit 
        Stocktake Purification
        Numerical Reflection: 0
        Selection Distillation 
        Jester's Gambit
        Splitting Gambit 
        Waystone Reflection
        Vector Reflection +Y
        Additive Distillation
        Return Item 
        //part two breakpoint
        //check if item is now out of stock, and if so, turn indicator block red
        Gemini Decomposition
        Augur's Purification 
        {
            Weighing Purification
            Muninn's Reflection
            Numerical Reflection: 0
            Selection Distillation
            Numerical Reflection: 1
            Selection Distillation
            Maximus Distillation II
        }
        {
            False Reflection
        }
        Augur's Exaltation
        Hermes' Gambit
        //do nothing if stock is >= output
        Vacant Reflection
        //redden
        {
            Waystone Reflection
            //hardcoded vector subject to change, as with the -x reflections
            Numerical Reflection: -2
            Numerical Reflection: 3
            Numerical Reflection: 0
            Vector Exaltation
            Gemini Decomposition
            Gemini Decomposition
            //break green block, import to nexus
            Break Block
            Entity Purification: Item
            Mediafy Item
            Gemini Decomposition
            Stocktake Purification
            Numerical Reflection: 0
            Selection Distillation
            Stacking Distillation
            Bookkeeper's Gambit: v
            {
                //embedded iota: red concrete itemtype
            }
            Flock's Disintegration
            Stocktake Purification
            Numerical Reflection: 0
            Selection Distillation
            Jester's Gambit
            Place Block II
        }
        Augur's Exaltation
        Hermes' Gambit
        //part 3 breakpoint
        //increment trade counter
        Waystone Reflection
        Numerical Reflection: -2
        Numerical Reflection: 4
        Numerical Reflection: 0
        Vector Exaltation 
        Additive Distillation
        Entity Purification
        Gemini Decomposition
        Chronicler's Purification
        Numerical Reflection: 1
        Additive Distillation
        Chronicler's Gambit
    }
    {
        {
            //embedded iota: string saying "Insufficient or incorrect payment."
        }
        Flock's Disintegration
        Reveal
        Bookkeeper's Gambit: vv
        Waystone Reflection
        Vector Reflection +Y
        Additive Distillation
        Return Item
    }
    Augur's Exaltation
    Hermes' Gambit
}
{
    {
        //embedded iota: string saying "Out of stock."
    }
    Flock's Disintegration
    Reveal
}
Augur's Exaltation
Hermes' Gambit
This hex has no built-in support for restocking items or withdrawing profits, you'll need to use something else for that. Perhaps my Pseudo-Corporea hex for withdrawing?

Video demonstration