Trickster's Truename Taker Trinket
Posted: Tue Feb 21, 2023 8:02 pm
A common concept done more intricately than what I've previously seen.
Designed to go into a trinket/cypher to be handed to someone else, the basic functionality of this hex is simply to record the caster's truename into a focus. However, unlike the more basic truename trinkets which are just [mind's reflection, scribe's gambit] this one won't mishap if they're not holding a focus (using Make Note as an error message instead, to reduce information about the trinket's true purpose), won't overwrite anything valuable that might already be in a focus, and after writing the truename it will trigger the block-out-of-ambit mishap in the direction of the closest other player, so that the focus can easily be collected (if there is no other player within 8 blocks, it will simply use the caster's look vector).
The code:
Designed to go into a trinket/cypher to be handed to someone else, the basic functionality of this hex is simply to record the caster's truename into a focus. However, unlike the more basic truename trinkets which are just [mind's reflection, scribe's gambit] this one won't mishap if they're not holding a focus (using Make Note as an error message instead, to reduce information about the trinket's true purpose), won't overwrite anything valuable that might already be in a focus, and after writing the truename it will trigger the block-out-of-ambit mishap in the direction of the closest other player, so that the focus can easily be collected (if there is no other player within 8 blocks, it will simply use the caster's look vector).
The code:
Code: Select all
Mind's Reflection
//check if they're holding a focus
Assessor's Reflection
//make sure they won't accidentally overwrite something important
{
Scribe's Reflection
Augur's Purification
Negation Purification
}
{
False Reflection
}
Augur's Exaltation
Hermes' Gambit
{
Mind's Reflection
Scribe's Gambit
Mind's Reflection
Compass' Purification
Numerical Reflection: 8
Zone Distillation: Player
Speaker's Decomposition
Bookkeeper's Gambit: v
//make sure there is actually another player nearby
Speaker's Decomposition
Gemini Decomposition
Augur's Purification
{
//trigger mishap in the direction of closest nearby player, so that the focus is thrown towards them
Compass' Purification
Mind's Reflection
Compass' Purification
Subtractive Distillation
Gemini Decomposition
Length Purification
Division Distillation
Numerical Reflection: 50
Multiplicative Distillation
Mind's Reflection
Compass' Purification
Additive Distillation
Break Block
}
{
//if there is no nearby player, just throw the items in the direction of the caster's look vector
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Numerical Reflection: 50
Multiplicative Distillation
Additive Distillation
Break Block
}
Augur's Exaltation
Hermes' Gambit
}
{
//error message for if there is no writable item. uses Make Note instead of just letting it mishap to reduce the amount of information someone has about the trinket's true purpose.
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Numerical Reflection: -1
Multiplicative Distillation
Additive Distillation
Numerical Reflection: 12
Numerical Reflection: 0
Make Note
}
Augur's Exaltation
Hermes' Gambit