Mekasuit Mauler

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beholderface
Posts: 41
Joined: Tue Dec 06, 2022 10:46 pm

Mekasuit Mauler

Post by beholderface »

A hex designed to be cast by several cleric-impetus spell circles executing in parallel, accelerating an arrow to absurd velocities in order to kill players equipped with Mekanism's Mekasuit (or similarly-overpowered armor).

In my testing, a power 5 arrow traveling at a velocity of ~21,000 meters per tick was sufficient to kill me in a maximally-upgraded mekasuit, but 20,000 was not. This requires a minimum of four concurrent spell circles, and a media cost of about 42,100 dust (spread about evenly across the circles). If you do not have a power 5 bow to load the circles with, or wish to use a dispenser instead, you will need a higher velocity and thus more circles.

The circles must all have ambit on the bubble column where you load the arrows into. I recommend building small circles which fetch the full hex from a central location in order to minimize activation delay.

The circles must execute the following code in the exact same tick:

Code: Select all

{
    <Desired velocity>
    <Arrow chamber position>
}
Flock's Disintegration
Entity Purification
Numerical Reflection: 3
Gemini Gambit
Huginn's Gambit
Pace Purification
Gemini Decomposition
Length Purification
Numerical Reflection: 1
Minimus Distillation II //desired, arrow, velocity
{
    Numerical Reflection: -1
    Multiplicative Distillation
    Impulse
}
{
    Bookkeeper's Gambit: vv
}
Augur's Exaltation
Hermes' Gambit //desired
Gemini Decomposition
{
    //original desired number, modified number, this list
    Muninn's Reflection
    Gemini Decomposition
    Mind's Reflection
    Alidade's Purification
    Impulse //desired number, modified number, this list, arrow
    Rotation Gambit
    Gemini Decomposition
    Numerical Reflection: 0
    Minimus Distillation II //desired, list, arrow, modified, bool
    {
        //stop impulsing, check for target velocity
        Bookkeeper's Gambit: v-v
        Gemini Decomposition
        Pace Purification
        Length Purification
        Reveal
        Rotation Gambit //arrow, current velocity, target velocity
        Maximus Distillation II
        {
            //deliver arrow to caster
            Gemini Decomposition
            Gemini Decomposition
            Compass' Purification
            Mind's Reflection
            Compass' Purification
            Mind's Reflection
            Alidade's Purification
            Additive Distillation //arrow, arrow pos, target pos
            Jester's Gambit
            Subtractive Distillation
            Greater Teleport
        }
        Vacant Reflection
        Augur's Exaltation
        Hermes' Gambit
    }
    {
        //continue
        Numerical Reflection: 4 //this number should be changed to however many circles you are using
        Subtractive Distillation //desired, this list, arrow, modified
        Bookkeeper's Gambit: v-
        Jester's Gambit //desired, modified, this list
        Gemini Decomposition
        Hermes' Gambit
    }
    Augur's Exaltation
    Hermes' Gambit
}
Gemini Decomposition
Hermes' Gambit
While developing this, I triggered the circles using a hex that just triggered an observer next to my sentinel (which, conveniently, means that you do not need to build the circles in any special manner in order to get ambit on the bubble column), but any way to produce a redstone pulse from a great distance should do.

Here, the hex in the focus on the impetus fetches and executes the hex from the focus on the observer.
Image
Image

Fun fact: 21,000 meters per tick is approximately 0.14% of the speed of light.
Last edited by beholderface on Sat Nov 29, 2025 6:24 am, edited 1 time in total.
User avatar
beholderface
Posts: 41
Joined: Tue Dec 06, 2022 10:46 pm

Re: Mekasuit Mauler

Post by beholderface »

Be warned, firing this uses a lot of server resources, to the point that my game would freeze for several seconds when firing.
User avatar
Robotgiggle
Posts: 25
Joined: Fri Dec 02, 2022 12:38 am

Re: Mekasuit Mauler

Post by Robotgiggle »

don't worry about the freeze, that's just hitstop