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Sentinel walking

Posted: Sat Jul 05, 2025 7:32 pm
by Cameron TNT
This spell takes a vector, and moves a sentinel from its current position to that location. This could be useful for larger spells which need to maintain ambit, or perhaps to perform an action in a location out of ambit, but where the coordinates are known.

The ravenmind and stack are left unaffected by this spell, and it does not utilise any addons.

This spell has a range limit of ~2500 blocks due to the stack limit. If larger ranges are required, the structure of the spell must be modified.

The sentinel can be made to perform an action every ~16 block step by inserting the instructions into the loop of the spell, for instance exploding along a line.

If you have any queries regarding the spell feel free to ping me on discord, or PM me on the forums.

waeawaedewddwaadaawqaqwNumerical Reflection: 15.75wdedwddqaawdedwaawddaadaaewqddqaawddwaaeaaddqaawaqawwaeawaedewaawqqaeaaeqqqdeaqqaadaawaeawaeqqqwqwqqwqaaeddwaaweeeaadaaNumerical Reflection: 5ddadaadaadaadeaqqvv

Code: Select all

Locate Sentinel
Subtractive Distillation
Gemini Decomposition
Length Purification
Numerical Reflection: 15.75
Division Distillation
Undertaker's Gambit
Division Distillation
Jester's Gambit
Gemini Decomposition
Floor Purification
Undertaker's Gambit
Subtractive Distillation
Rotation Gambit
Undertaker's Gambit
Multiplicative Distillation
Locate Sentinel
Additive Distillation
Vacant Reflection
{
Hermes' Gambit
Gemini Decomposition
Summon Greater Sentinel
Prospector's Gambit
Additive Distillation
}
Gemini Decomposition
Numerical Reflection: 5
Fisherman's Gambit
Gemini Gambit
Hermes' Gambit
Bookkeeper's Gambit: vv