Sentinel walking
Posted: Sat Jul 05, 2025 7:32 pm
This spell takes a vector, and moves a sentinel from its current position to that location. This could be useful for larger spells which need to maintain ambit, or perhaps to perform an action in a location out of ambit, but where the coordinates are known.
The ravenmind and stack are left unaffected by this spell, and it does not utilise any addons.
This spell has a range limit of ~2500 blocks due to the stack limit. If larger ranges are required, the structure of the spell must be modified.
The sentinel can be made to perform an action every ~16 block step by inserting the instructions into the loop of the spell, for instance exploding along a line.
If you have any queries regarding the spell feel free to ping me on discord, or PM me on the forums.
vv
The ravenmind and stack are left unaffected by this spell, and it does not utilise any addons.
This spell has a range limit of ~2500 blocks due to the stack limit. If larger ranges are required, the structure of the spell must be modified.
The sentinel can be made to perform an action every ~16 block step by inserting the instructions into the loop of the spell, for instance exploding along a line.
If you have any queries regarding the spell feel free to ping me on discord, or PM me on the forums.
vv
Code: Select all
Locate Sentinel
Subtractive Distillation
Gemini Decomposition
Length Purification
Numerical Reflection: 15.75
Division Distillation
Undertaker's Gambit
Division Distillation
Jester's Gambit
Gemini Decomposition
Floor Purification
Undertaker's Gambit
Subtractive Distillation
Rotation Gambit
Undertaker's Gambit
Multiplicative Distillation
Locate Sentinel
Additive Distillation
Vacant Reflection
{
Hermes' Gambit
Gemini Decomposition
Summon Greater Sentinel
Prospector's Gambit
Additive Distillation
}
Gemini Decomposition
Numerical Reflection: 5
Fisherman's Gambit
Gemini Gambit
Hermes' Gambit
Bookkeeper's Gambit: vv