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Magic Missile positioning helper

Posted: Sat Aug 31, 2024 2:49 pm
by skyevg
Cannoneer's Purification (vec -> vec): Turns a coordinate vector into an offset vector usable for Magic Missile
qaqwaqaqwqaaaadadaawwdedwddqddaawddNumerical Reflection: 3ewdqdweawwaeawwaadwawwdqdwwdqaqaawddqaqaawddwawwaeawwaadwawaqawawwaeawwdwwdqdwwddawd

Code: Select all

Mind's Reflection
Alidade's Purification
Mind's Reflection
Theodolite Purification
Dioscuri Gambit
Division Distillation
Rotation Gambit II
Jester's Gambit
Numerical Reflection: 3
Flock's Gambit
Transformation Purification
Inverse Purification
Jester's Gambit
Mind's Reflection
Compass' Purification
Subtractive Distillation
Transformation Purification
Multiplication Distillation: Matrix
Restoration Purification
uses some linear algebra to do its job; thus needs MoreIotas for matrices.
this basically just does the following:
Image

Re: Magic Missile positioning helper

Posted: Wed Sep 04, 2024 1:48 pm
by skyevg
Alternate implementation, now without MoreIotas:
qaqaawddwqaqwaaadadaawwaqawaaeaaqaqwqaaaadadaawwaqawNumerical Reflection: 104qaawddewdedwwaqawddqddeqqqqq

Code: Select all

Mind's Reflection
Compass' Purification
Subtractive Distillation
Mind's Reflection
Alidade's Purification
Dioscuri Gambit
Multiplicative Distillation
Rotation Gambit
Mind's Reflection
Theodolite Purification
Dioscuri Gambit
Multiplicative Distillation
Numerical Reflection: 104
Swindler's Gambit
Division Distillation
Multiplicative Distillation
Rotation Gambit II
Vector Exaltation
my probably terrible and way-too-roundabout derivation of the formula:
Image

Re: Magic Missile positioning helper

Posted: Wed Sep 04, 2024 1:50 pm
by StickHexxing
Its always really cool to see someone using MoreIota's Matrixes! They feel mostly under utilized