Code: Select all
{
Pocket Reflection //check if user has empty wristpocket
Nullary Reflection
Equality Distillation
{
False Reflection //at end of hex, item does not need retrieved
}
{
Mind's Reflection //put item 16 blocks above the user. at end of hex, item does need retrieved
Compass' Purification
Vector Reflection. +Y
Numerical Reflection: 16
Multiplicative Distillation
Additive Distillation
Gemini Decomposition
Sleight
Entity Purification: Item
True Reflection
}
Augur's Exaltation //get all items within 15 blocks of the user (any more would select whatever was previously in the wristpocket)
Hermes' Gambit
Mind's Reflection
Compass' Purification
Numerical Reflection: 15
Zone Distillation: Item
{
Sleight //bring every item in the list to yourself
Mind's Reflection
Compass' Purification
Sleight
}
Jester's Gambit //run it, and discard of the empty list
Thoth's Gambit
Bookkeeper's Gambit: v
{
Sleight
}
{
}
Augur's Exaltation
Hermes' Gambit //restore old wristpocket state
}