Hi I'm having an issue on hexcasting 1.18 on ftb direwolf 20 (1.18) with getting delve too deep mishaps after 64 meta-evaluations.
But according to FAQ that should only happen after 512 meta-evaluations
Does any one know if older versions/ftb has a reduced meta-evaluations limit?
More info, Im on a java 1.18 multiplayer server.
Im using thoth on a 343 element list of vectors (associated with a 7x7x7 cube), using an empty list of patterns, and delve too deep is returning the element at index 63.
Meta-Evaluation limit on older versions
Re: Meta-Evaluation limit on older versions
https://github.com/FallingColors/HexMod ... g.java#L63
https://github.com/FallingColors/HexMod ... g.java#L65
in 1.18 it's 64, but in 1.19 it's 512
it can be changed in the config, but using tricks like loop unrolling let you get practically infinite evals in those versions (even more than in the latest version where the eval limit was removed and replaced with a 100000 pattern limit lol)
for example with your vector list, you could do
you could replace the speakers+break with some more complicated logic
and you could even do conditionals with no evals, using the feature where hermes doesn't use evals when executing single patterns, only pattern lists
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int DEFAULT_MAX_RECURSE_DEPTH = 64;Code: Select all
int DEFAULT_MAX_RECURSE_DEPTH = 512;it can be changed in the config, but using tricks like loop unrolling let you get practically infinite evals in those versions (even more than in the latest version where the eval limit was removed and replaced with a 100000 pattern limit lol)
for example with your vector list, you could do
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Scribe's Reflection //get vector list
{
Speaker's Decomposition
Break Block
}
Numerical Reflection: 343
Gemini Gambit // make a ton of copies of [speakers, break], [speakers, break], ... on the stack
{
Combination Distillation
}
Flock's Disintegration
Numerical Reflection: 343
Gemini Gambit
Numerical Reflection: 343
Flock's Gambit // make a big list of [combination, combination, ...]
Hermes' Gambit //execute the combination list, using one eval to create a single huge list of [speakers, break, speakers, break, ...]
Hermes' Gambit //execute the resulting list, using 1 more eval to loop over the whole budding list, for 2 evals in total
and you could even do conditionals with no evals, using the feature where hermes doesn't use evals when executing single patterns, only pattern lists
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//some condition
{
Break Block
Bookkeeper's Gambit: v
}
Jester's Gambit
Selection Distillation
Hermes' Gambit