Long steps

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stevebutnottoomany
Posts: 9
Joined: Wed Dec 28, 2022 5:07 am

Long steps

Post by stevebutnottoomany »

Long steps, formally a stride between the heights of mountains, is an item spill-less teleportation method for line of site teleportation (though the technique behind it can be easily adapted for other use cases).
https://imgur.com/a/Wry8bVV
It requires Hexal for wisps and gates, and Hex Gloop for sentinel beds.
The technique is to walk a greater sentinel to the player's raycast, greater teleport an armour stand out of the sentinel bed to the destination, lazy-load the destination with a raycasting wisp (to load the armour stand), gate the player to the armour stand, and return the armour stand to the sentinel bed.
Patterns
qqqqqqBookkeeper's Gambit: Keep 1Bookkeeper's Gambit: Keep 2Bookkeeper's Gambit: Keep 3eeeqwaeawqaawddqaqqaqeedeqaqNumerical Reflection: 1Numerical Reflection: 4wdedwqqqqqawwawawdaadaaaaqaqaaqaqwawqaawddewqaawddqqqqqewNumerical Reflection: 1.25waqawwaawqaqwawddwaawddwddwwwwqqqwwwqqeqqwwwqqwqqdqqqqqdqqBookkeeper's Gambit: Drop 1qqqwaeawaedeeeeeeqwwqaawddqqqBookkeeper's Gambit: Keep 4eeeqwaeawqwaeawaedeNumerical Reflection: 5waweeeeewawqqaeaaedaqqqaqqqqqNumerical Reflection: 2deeedqqqwwqqqwqqawdedwaqqqqqNumerical Reflection: 1deeedaadaaaqqqqqNumerical Reflection: 3deeedqaqeedeqqqwwqqqwqqawdedweeeqqaeaaeawdddeaqqeeeqaqaaNumerical Reflection: 8aqaweewaqaweeeee

Code: Select all

{
    {
        Bookkeeper's Gambit: -//return gate
        Bookkeeper's Gambit: --//armour stand gate
        Bookkeeper's Gambit: ---//armour stand
    }
    Flock's Disintegration
    Mind's Reflection
    Gate's Opening

    Mind's Reflection
    Numerical Reflection: 1
    Numerical Reflection: 4
    Division Distillation
    Blue Sun's Nadir
    

    Gemini Decomposition
    Compass' Purification
    Mind's Reflection
    Compass' Purification
    Mind's Reflection
    Alidade's Purification
    //Macro - sentinel_raycast
    Vector Reflection +Y
    Numerical Reflection: 1.25
    Multiplicative Distillation
    Additive Distillation
    Mind's Reflection
    Alidade's Purification
    Subtractive Distillation
    Jester's Gambit
    Subtractive Distillation
    Greater Teleport
    Bookkeeper's Gambit: v
    
    {
        Locate Sentinel
        Vector Reflection -Y
        Archer's Distillation
        {
            Bookkeeper's Gambit: ----//Type - armour stand
        }
        Flock's Disintegration
        Locate Sentinel
        Numerical Reflection: 5
        Zone Exaltation: Type
        Vacant Reflection
        Inequality Distillation
        {
            Scribe's Reflection
            Numerical Reflection: 2
            Selection Distillation
            Gate's Closing
            Scribe's Reflection
            Numerical Reflection: 1
            Selection Distillation
            Gemini Decomposition
            Scribe's Reflection
            Numerical Reflection: 3
            Selection Distillation
            Gate's Opening
            Gate's Closing
        }
        Vacant Reflection
        Augur's Exaltation
        Hermes' Gambit
    }
    Mind's Reflection
    Compass' Purification
    Numerical Reflection: 8
    Summon Cyclic Wisp
}
The sentinel raycast macro performs a raycast beyond range limits using sentinel walking, and is as follows:
Patterns
qqqaawddwaeawaeqqqwqwqqwqqqqaadaaNumerical Reflection: 2aadawaeawaedeaadaaaaeaawqaawddaadaadadqqqaadadaawwddwwqaqwNumerical Reflection: 15.5eqqqBookkeeper's Gambit: Drop 1, Keep 1aqdeeeeeaawddNumerical Reflection: 1Numerical Reflection: 0awdddeeeddeaqqNumerical Reflection: 3aadaNumerical Reflection: 15.5waqawwddwBookkeeper's Gambit: Drop 2, Keep 1qqaeaaeaadaaaaeaadeeeqqqBookkeeper's Gambit: Keep 1eeeNumerical Reflection: 2ewdqdweaawddNumerical Reflection: 1Numerical Reflection: 0awdddeeeddeaqqBookkeeper's Gambit: Drop 1Numerical Reflection: 3aadaNumerical Reflection: 15.5waqawwaawwaeawaeqqqwqwqqwqdeaqqeeeaadaadeaqqBookkeeper's Gambit: Drop 2waeawaedeeee

Code: Select all

{
    //stack starts with position, direction
    Jester's Gambit
    Summon Greater Sentinel 
    {
        Gemini Decomposition    
        Numerical Reflection: 2
        Fisherman's Gambit II

        Locate Sentinel
        Gemini Decomposition 
        Rotation Gambit      
        Archer's Distillation  
        Gemini Decomposition   
        Nullary Reflection     
        Equality Distillation  
        {                               
            Dioscuri Gambit             
            Subtractive Distillation
            Length Purification
            Numerical Reflection: 15.5
            Maximus Distillation   
            {
                Bookkeeper's Gambit: v-
                Charon's Gambit
            }
            Jester's Gambit
            Numerical Reflection: 1
            Numerical Reflection: 0
            Augur's Exaltation
            Selection Distillation
            Hermes' Gambit
                                           
            Numerical Reflection: 3
            Fisherman's Gambit II           
            Numerical Reflection: 15.5
            Multiplicative Distillation
            Subtractive Distillation        
            Bookkeeper's Gambit: vv-
            Vacant Reflection
            Gemini Decomposition
            Rotation Gambit                 
            Nullary Reflection
        }
        {                              
            Bookkeeper's Gambit: -     
        }
        Numerical Reflection: 2
        Flock's Gambit
        Jester's Gambit
        Numerical Reflection: 1
        Numerical Reflection: 0
        Augur's Exaltation
        Selection Distillation
        Hermes' Gambit
        Bookkeeper's Gambit: v
        

        Numerical Reflection: 3
        Fisherman's Gambit II
        Numerical Reflection: 15.5
        Multiplicative Distillation
        Additive Distillation
        Summon Greater Sentinel
        Hermes' Gambit
    }
    Gemini Decomposition
    Hermes' Gambit
    Bookkeeper's Gambit: vv
    Locate Sentinel
}
User avatar
Robotgiggle
Posts: 22
Joined: Fri Dec 02, 2022 12:38 am

Re: Long steps

Post by Robotgiggle »

This is really interesting! I spent a good while on HexxyCraft trying to figure out how to make an entity-anchored teleport that works into unloaded chunks, but I had no idea that raycasts provide a stronger chunkload than the built-in 5-tick load from teleporting an entity. It seems like, with a few modifications, you could very easily use this technique to make a dropless arbitrary GTP – just swap out the sentinel raycast with a walk-to-coordinates spell.

Given that it works to load the armor stand, I'd also say that whatever the raycast does is not a lazy-load, but rather a full entity-ticking chunkload. You could probably use this to make a wisp that keeps itself and its chunk loaded as long as it has media, which I'm sure has some very interesting applications.