Make sure to say something else before moving far from the gate location, or it'll just teleport you back.
"Anchor Purification" in the code is a macro, which you can find here.
Spoiler
Code: Select all
//wisp pattern list
{
//clear stack
Flock's Reflection
Flock's Gambit
Bookkeeper's Gambit: v
//eat slipway wisps
Identity Reflection
Compass' Purification
Numerical Reflection: 3
Zone Distillation: Wisp
{
Gemini Decomposition
Mind's Reflection
Allegiance Distillation
Vacant Reflection
{
Consume Wisp
}
Augur's Exaltation
Hermes' Gambit
}
Jester's Gambit
Thoth's Gambit
Bookkeeper's Gambit: v
//logic section
{
<"RECALL"> //this can be any command word you like
<Location-Anchored Gate>
}
Flock's Disintegration
Undertaker's Gambit
Anchor Purification
Mind's Reflection
Compass' Purification
Subtractive Distillation
Length Purification
Numerical Reflection: 8
Maximus Distillation
Jester's Gambit
Whisper Reflection
Equality Distillation
Conjunction Distillation
//if last sifted message was "RECALL" and player is more than 8 blocks from the gate, teleport them and an anti-itemsplat wisp to it. Otherwise, do nothing.
{
Gemini Decomposition
Gemini Decomposition
Mind's Reflection
//the patterns from here up until Gate's Closing are not needed in Hexal 0.2.16 and above, since anchored gates no longer cause item splatter
Gate's Opening
{
{
Gemini Decomposition
Pace Purification
Numerical Reflection: -1
Multiplicative Distillation
Impulse
}
Prospector's Gambit
Compass' Purification
Numerical Reflection: 2
Zone Distillation: Item
Thoth's Gambit
Bookkeeper's Gambit: v
Consume Wisp
}
Identity Reflection
Compass' Purification
Vector Reflection +Y
Numerical Reflection: 3
Multiplicative Distillation
Additive Distillation
Undertaker's Gambit
Numerical Reflection: 5
Summon Cyclic Wisp
Entity Purification: Wisp
Gate's Opening
Gate's Closing
}
Vacant Reflection
Augur's Exaltation
Hermes' Gambit
}
Mind's Reflection
Compass' Purification
Numerical Reflection: 100
Summon Cyclic Wisp