Works for both the base version and the empowered version, though I have not tested it with more than one player present.
I have it configured to consume 50 charged amethyst per cast, which it likely won't have consumed entirely by the time the guardian is dead, but its movement is kinda wonky and the hex's phase detection is imperfect, so I included extra for some margin of error.
It's best to have your arena built such that the blocks powering the beacon are flush with the ground, so that you can place blocks above and below the pylons so that nothing ends up in their space and risks interfering with the explosion safety functions.
Your Greater Sentinel's ambit must cover the arena, in order to make sure the wisp can always target the guardian and its summons. It's possible to do this by binding the wisp instead, but that's unreliable in the current version of Hexal (0.2.14).
Wisp can safely be summoned anywhere in the arena, AFAIK.
I'm pretty sure there is zero need to use blast-resistant blocks, I just built the arena that way to be safe when developing the hex.
Code: Select all
//wisp pattern list
{
Flock's Reflection
Flock's Gambit
Bookkeeper's Gambit: v
{
//embedded iota: gaia guardian entitytype
}
Flock's Disintegration
Identity Reflection
Compass' Purification
Numerical Reflection: 32 //or 16. doesn't really matter in this use case.
Zone Exaltation: Type
Flock's Disintegration
Gemini Decomposition
Gemini Decomposition
Compass' Purification II
Vector Disintegration
Bookkeeper's Gambit: v-v
Gemini Decomposition
Floor Purification
Equality Distillation
Jester's Gambit
Pace Purification
Vector Disintegration
Bookkeeper's Gambit: v-v
Numerical Reflection: 0
Maximus Distillation
Negation Purification
Conjunction Distillation
//if both conditions are satisfied, keep guardian selected. if not, select a monster near the guardian.
{
Bookkeeper's Gambit: -
}
{
Compass' Purification
Numerical Reflection: 32
Zone Distillation: Monster
Numerical Reflection: 0
Selection Distillation
}
Augur's Exaltation
Hermes' Gambit
//make sure it found something
Gemini Decomposition
Augur's Purification
{
//go boom
Gemini Decomposition
Compass' Purification
Jester's Gambit
Compass' Purification II
Additive Distillation
Numerical Reflection: 2
Division Distillation
Gemini Decomposition
Dioscuri Gambit
Numerical Reflection: 3
Jester's Gambit
Create Water
Explosion
Conjure Block
Break Block
}
{
Bookkeeper's Gambit: v
}
Augur's Exaltation
Hermes' Gambit
Numerical Reflection: 20
Delay Wisp
}
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Archer's Distillation
Numerical Reflection: 200
Summon Cyclic Wisp
//optional binding code, but it's unreliable in current Hexal
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Archer's Distillation
Entity Purification: Wisp
Bind Wisp