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beholderface
Posts: 37 Joined: Tue Dec 06, 2022 10:46 pm
Post
by beholderface » Sun Apr 23, 2023 12:29 am
A fairly straightforward hex that summons a wisp which conjures blocks to make a bridge in the (axial) direction you're looking. Doesn't work quite as well going down, since the conjured block gets in the way of the wisp's movement, but you can stand on the blocks and break them to descend safely (just make sure to cast it again every so often, the wisp only has so much media). It works just fine going up, but it moves too quickly for you to be able to climb the pillar as it's being built.
With the 20 dust provided by this version of the code, the wisp will produce 17 blocks before running out of media. Each additional 10 dust will add ~9 blocks to that.
Demonstration video
Code: Select all
//wisp pattern list
{
Numerical Reflection: 1
Haste
//reset wisp stack
Flock's Reflection
Flock's Gambit
Bookkeeper's Gambit: v
//raycast downwards, if result is null or further than one block away, conjure a block below wisp
Identity Reflection
Compass' Purification
Gemini Decomposition
Vector Reflection -Y
Archer's Distillation
Gemini Decomposition
Augur's Purification
{
Subtractive Distillation
Length Purification
Numerical Reflection: 1
Maximus Distillation
}
//if false, return true
{
True Reflection
}
Flock's Disintegration
Augur's Exaltation
Hermes' Gambit
//if true, conjure block below wisp
{
Identity Reflection
Compass' Purification
Vector Reflection -Y
Additive Distillation
Conjure Block
}
//if false, do nothing
Vacant Reflection
Augur's Exaltation
Hermes' Gambit
//move further along path
Identity Reflection
Compass' Purification
{
//placeholder for embedding axial vector
Bookkeeper's Gambit: -
}
Flock's Disintegration
Additive Distillation
Pathfinder's Gambit
Wander
}
//swap placeholder with axial vector
Gemini Decomposition
{
Bookkeeper's Gambit: -
}
Flock's Disintegration
Locator's Distillation
Mind's Reflection
Alidade's Purification
Axial Purification
Surgeon's Exaltation
//summon wisp
Mind's Reflection
Compass' Purification II
Vector Reflection +Y
Numerical Reflection: 2
Division Distillation
Additive Distillation
Mind's Reflection
Alidade's Purification
Axial Purification
Additive Distillation
Numerical Reflection: 20
Summon Cyclic Wisp
beholderface
Posts: 37 Joined: Tue Dec 06, 2022 10:46 pm
Post
by beholderface » Sun Apr 23, 2023 12:59 am
Second version because I messed up the first one's logic and it was no better than just trying to conjure below the wisp without checking anything:
Should be usable in the exact same way as the first one, it just won't mishap when going over blocks.
Code: Select all
//wisp pattern list
{
Numerical Reflection: 1
Haste
//reset wisp stack
Flock's Reflection
Flock's Gambit
Bookkeeper's Gambit: v
Identity Reflection
Compass' Purification
Vector Reflection -Y
Additive Distillation
Sorter's Purification
Gemini Decomposition
Gemini Decomposition
{
//embedded iotas: block type water, block type lava
}
Flock's Disintegration
Rotation Gambit
Equality Distillation
Rotation Gambit II
Equality Distillation
Disjunction Distillation
Jester's Gambit
Augur's Purification
Negation Purification
Disjunction Distillation
{
Identity Reflection
Compass' Purification
Vector Reflection -Y
Additive Distillation
Conjure Block
}
Vacant Reflection
Augur's Exaltation
Hermes' Gambit
//move further along path
Identity Reflection
Compass' Purification
{
//placeholder for embedding axial vector
Bookkeeper's Gambit: -
}
Flock's Disintegration
Additive Distillation
Pathfinder's Gambit
Wander
}
//swap placeholder with axial vector
Gemini Decomposition
{
Bookkeeper's Gambit: -
}
Flock's Disintegration
Locator's Distillation
Mind's Reflection
Alidade's Purification
Axial Purification
Surgeon's Exaltation
//summon wisp
Mind's Reflection
Compass' Purification II
Vector Reflection +Y
Numerical Reflection: 2
Division Distillation
Additive Distillation
Mind's Reflection
Alidade's Purification
Axial Purification
Additive Distillation
Numerical Reflection: 20
Summon Cyclic Wisp