Search found 12 matches

by stevebutnottoomany
Fri Aug 28, 2026 2:56 pm
Forum: Akashic Records
Topic: Fast mob farms
Replies: 0
Views: 364

Fast mob farms

I present two mob farming spells with a slight difference between them. They use Hexal for gates and motes, and MoreIotas for naming. They're intended to run on a large ambit looping spell circle, ditch the last pattern and they ought to be fine on a daemoncore. I ran them both in a maximum size spa...
by stevebutnottoomany
Fri Aug 28, 2026 2:17 pm
Forum: Akashic Records
Topic: Budding Amethyst Farm
Replies: 2
Views: 18188

Re: Budding Amethyst Farm

This is an updated zombie villager farm, improves the rates to 5-10 budding per second. The rate is now lag bottlenecked on the thousands of curing zombie villagers. Can run on a daemoncore or other large ambit looping spell circle. This large ambit for free saves a huge amount of media on sentinel ...
by stevebutnottoomany
Fri Aug 28, 2026 1:41 pm
Forum: Akashic Records
Topic: Long steps
Replies: 2
Views: 44200

Re: Long steps

I re-implemented this in 0.11.3, still has Hexal as a dependency, this time using Hexcassettes rather than a cyclic wisp for the delay. As a point of interest, the raycast is loading the chunk to border level. { { // Armourstand entity reference } Flock's Disintegration // armourstand Mind's Reflect...
by stevebutnottoomany
Tue Apr 23, 2024 1:23 pm
Forum: Akashic Records
Topic: Macro Megathread
Replies: 49
Views: 1155300

Re: Macro Megathread

Steve's Prism Counter integer, vector → vector Quite an old spell of mine, finally got around to writing it up in the modern style. Takes an index and a vector describing a rectangular prism, and returns a vector inside the prism. Incrementing the index by one always returns a point adjacent to the...
by stevebutnottoomany
Sat Apr 20, 2024 10:58 pm
Forum: Akashic Records
Topic: Long steps
Replies: 2
Views: 44200

Long steps

Long steps, formally a stride between the heights of mountains, is an item spill-less teleportation method for line of site teleportation (though the technique behind it can be easily adapted for other use cases). https://imgur.com/a/Wry8bVV It requires Hexal for wisps and gates, and Hex Gloop for s...
by stevebutnottoomany
Thu Aug 31, 2023 5:25 pm
Forum: Akashic Records
Topic: Autocrafting
Replies: 0
Views: 36024

Autocrafting

https://imgur.com/6HBF0jv Hexal powered crafting. Place items in itemframes, specify how many of thing you wish to craft with the top two abacus - their values are multiplied, here they're set to 2 and 64 to produce two stacks. The third abacus is a binary variable that determines whether the crafte...
by stevebutnottoomany
Tue Aug 01, 2023 6:02 pm
Forum: Akashic Records
Topic: Automated Bedrock Breaking
Replies: 3
Views: 23656

Re: Automated Bedrock Breaking

There are multiple layers of bedrock. The first sweep breaks the top layer, the second breaks the layer beneath. The layer beneath has gaps in it to test whether the spell was successfully ignoring gaps in the bedrock.
by stevebutnottoomany
Tue Aug 01, 2023 5:54 pm
Forum: Akashic Records
Topic: Automated Bedrock Breaking
Replies: 3
Views: 23656

Automated Bedrock Breaking

I've implemented a bedrock breaking method that relies on the falling block spell from Hexal. This method has the advantage of requiring only one look direction for piston placing, so it can be automated without needing something to look around. The process takes several ticks. In tick 1 a downward ...
by stevebutnottoomany
Sun Jul 23, 2023 5:21 pm
Forum: Akashic Records
Topic: Budding Amethyst Farm
Replies: 2
Views: 18188

Budding Amethyst Farm

Hexal allows the creation of spells to trade with villagers. Villagers recieve experience from these trades, thus can be automatically levelled up. This allows one to entirely automate the mindflaying of villagers. I've created a setup to do this, at a rate of around one villager a second (in real t...
by stevebutnottoomany
Tue May 02, 2023 6:53 am
Forum: Akashic Records
Topic: Some Mote spells
Replies: 0
Views: 13912

Some Mote spells

A couple of spells for working with Hexal's Motes. A mote is a mediafied item, stored in a mote nexus. A mote holds a particular item type up to pretty much whatever value you like, but a mote nexus can only hold 1023 motes. Each time you mediafy an item you end up with a new mote, but motes of the ...