Search found 10 matches
- Wed Jul 31, 2024 5:57 pm
- Forum: Akashic Records
- Topic: .obj Renderer
- Replies: 4
- Views: 11463
Re: .obj Renderer
man now i kinda wanna make a thing that splits the veclist into chunks just small enough to not hit the recursion limit and creates a wisp for each chunk so you dont have to do it manually Bad news, past me. The stack clears if there's too much on it. You won't get much mileage from this. Besides, ...
- Wed Jul 31, 2024 4:24 pm
- Forum: Akashic Records
- Topic: .obj Renderer
- Replies: 4
- Views: 11463
Re: .obj Renderer
man now i kinda wanna make a thing that splits the veclist into chunks just small enough to not hit the recursion limit and creates a wisp for each chunk so you dont have to do it manually
- Tue Jul 30, 2024 10:21 pm
- Forum: Akashic Records
- Topic: .obj Renderer
- Replies: 4
- Views: 11463
Re: .obj Renderer
Well, I got it working with cyclic wisps. Start by Scribe's Gambit-ing the vector and pattern lists, in that order. Then, input these patterns manually [/i]: [pat=aqaawaw dir=SOUTH_EAST] [pat=qqqaw dir=WEST] [pat=dedwqqwdedwqqaw dir=NORTH_EAST] [pat=wqaeaqw dir=NORTH_WEST][pat=aawdd dir=NORTH_EAST] ...
- Tue Jul 30, 2024 9:35 pm
- Forum: Akashic Records
- Topic: .obj Renderer
- Replies: 4
- Views: 11463
.obj Renderer
A functional .obj renderer in hexcasting and python! First, convert your obj using this python script , and then open the resulting .hxcm file in notepad. Second, copy everything, go into a command block, write in " /give @p hexcasting:focus{data: ", then paste from your clipboard, and the...
- Thu Jul 25, 2024 10:30 pm
- Forum: Akashic Records
- Topic: Counter's Purification
- Replies: 5
- Views: 10153
Re: Counter's Purification
Idea implemented. It now works no matter what's on the stack, and doesn't even touch the Ravenmind. Still has Running Sum, though — don't think I can take that out.
- Thu Jul 25, 2024 10:14 pm
- Forum: Akashic Records
- Topic: Counter's Purification
- Replies: 5
- Views: 10153
Re: Counter's Purification
...I have an idea.
- Thu Jul 25, 2024 10:10 pm
- Forum: Akashic Records
- Topic: Counter's Purification
- Replies: 5
- Views: 10153
Re: Counter's Purification
Ah. I seem to have made a fool of myself.[object Object] wrote: ↑Thu Jul 25, 2024 10:05 pm This will fail if there's anything else on the stack. I published two macros more than a year ago that do the same thing with Running Sum Purification but without such issues or side effects.
- Thu Jul 25, 2024 9:59 pm
- Forum: Akashic Records
- Topic: Counter's Purification
- Replies: 5
- Views: 10153
Counter's Purification
Counter's Purification num → [num] Takes an integer, and returns a list of all integers 0 to n-1. You guys were making this way more complicated than it needed to be. Edit: Nevermind, I see why you guys were making it so complicated now. Oops. Requires Hexal for its Running Sum Purification. [pat=w...
- Thu Jul 25, 2024 6:49 am
- Forum: Akashic Records
- Topic: List Zipper
- Replies: 0
- Views: 16057
List Zipper
List Zipper (Sundback's Distillation) [/color] [any],[any] → [any] [pat=wddaaw dir=NORTH_EAST] Prerequisites: Dig/Bury Zips 2 lists together. [a,b,c],[x,y,z] becomes [a,x,b,y,c,z]. *Note: If you don't have HexGloop, omit everything highlighted in green. [pat=aadadaaw dir=EAST] [pat=aqaeaq dir=EAST]...
- Thu Jul 25, 2024 5:03 am
- Forum: Akashic Records
- Topic: Dig/Bury Macros
- Replies: 0
- Views: 16001
Dig/Bury Macros
Bury (Decebalus's Gambit) [/color] any, many → many, any Puts the top iota of the stack at the bottom. [pat=wdaqqqa dir=SOUTH_EAST] [pat=qwaeawqaeaqa dir=NORTH_WEST][pat=ewdqdwe dir=SOUTH_WEST][pat=qqqaede dir=EAST][pat=aaqwqaa dir=SOUTH_WEST][pat=edqde dir=SOUTH_WEST][pat=qqqaede dir=EAST][pat=qwa...