Search found 10 matches

by HypaBeast_
Wed Jul 31, 2024 5:57 pm
Forum: Akashic Records
Topic: .obj Renderer
Replies: 4
Views: 11463

Re: .obj Renderer

man now i kinda wanna make a thing that splits the veclist into chunks just small enough to not hit the recursion limit and creates a wisp for each chunk so you dont have to do it manually Bad news, past me. The stack clears if there's too much on it. You won't get much mileage from this. Besides, ...
by HypaBeast_
Wed Jul 31, 2024 4:24 pm
Forum: Akashic Records
Topic: .obj Renderer
Replies: 4
Views: 11463

Re: .obj Renderer

man now i kinda wanna make a thing that splits the veclist into chunks just small enough to not hit the recursion limit and creates a wisp for each chunk so you dont have to do it manually
by HypaBeast_
Tue Jul 30, 2024 10:21 pm
Forum: Akashic Records
Topic: .obj Renderer
Replies: 4
Views: 11463

Re: .obj Renderer

Well, I got it working with cyclic wisps. Start by Scribe's Gambit-ing the vector and pattern lists, in that order. Then, input these patterns manually [/i]: [pat=aqaawaw dir=SOUTH_EAST] [pat=qqqaw dir=WEST] [pat=dedwqqwdedwqqaw dir=NORTH_EAST] [pat=wqaeaqw dir=NORTH_WEST][pat=aawdd dir=NORTH_EAST] ...
by HypaBeast_
Tue Jul 30, 2024 9:35 pm
Forum: Akashic Records
Topic: .obj Renderer
Replies: 4
Views: 11463

.obj Renderer

A functional .obj renderer in hexcasting and python! First, convert your obj using this python script , and then open the resulting .hxcm file in notepad. Second, copy everything, go into a command block, write in " /give @p hexcasting:focus{data: ", then paste from your clipboard, and the...
by HypaBeast_
Thu Jul 25, 2024 10:30 pm
Forum: Akashic Records
Topic: Counter's Purification
Replies: 5
Views: 10153

Re: Counter's Purification

Idea implemented. It now works no matter what's on the stack, and doesn't even touch the Ravenmind. Still has Running Sum, though — don't think I can take that out.
by HypaBeast_
Thu Jul 25, 2024 10:14 pm
Forum: Akashic Records
Topic: Counter's Purification
Replies: 5
Views: 10153

Re: Counter's Purification

...I have an idea.
by HypaBeast_
Thu Jul 25, 2024 10:10 pm
Forum: Akashic Records
Topic: Counter's Purification
Replies: 5
Views: 10153

Re: Counter's Purification

[object Object] wrote: Thu Jul 25, 2024 10:05 pm This will fail if there's anything else on the stack. I published two macros more than a year ago that do the same thing with Running Sum Purification but without such issues or side effects.
Ah. I seem to have made a fool of myself.
by HypaBeast_
Thu Jul 25, 2024 9:59 pm
Forum: Akashic Records
Topic: Counter's Purification
Replies: 5
Views: 10153

Counter's Purification

Counter's Purification num → [num] Takes an integer, and returns a list of all integers 0 to n-1. You guys were making this way more complicated than it needed to be. Edit: Nevermind, I see why you guys were making it so complicated now. Oops. Requires Hexal for its Running Sum Purification. [pat=w...
by HypaBeast_
Thu Jul 25, 2024 6:49 am
Forum: Akashic Records
Topic: List Zipper
Replies: 0
Views: 16057

List Zipper

List Zipper (Sundback's Distillation) [/color] [any],[any] → [any] [pat=wddaaw dir=NORTH_EAST] Prerequisites: Dig/Bury Zips 2 lists together. [a,b,c],[x,y,z] becomes [a,x,b,y,c,z]. *Note: If you don't have HexGloop, omit everything highlighted in green. [pat=aadadaaw dir=EAST] [pat=aqaeaq dir=EAST]...
by HypaBeast_
Thu Jul 25, 2024 5:03 am
Forum: Akashic Records
Topic: Dig/Bury Macros
Replies: 0
Views: 16001

Dig/Bury Macros

Bury (Decebalus's Gambit) [/color] any, many → many, any Puts the top iota of the stack at the bottom. [pat=wdaqqqa dir=SOUTH_EAST] [pat=qwaeawqaeaqa dir=NORTH_WEST][pat=ewdqdwe dir=SOUTH_WEST][pat=qqqaede dir=EAST][pat=aaqwqaa dir=SOUTH_WEST][pat=edqde dir=SOUTH_WEST][pat=qqqaede dir=EAST][pat=qwa...